Aloy wasn’t originally designed to roll around post-apocalyptic jungles, deserts and snow peaks at 120 frames per second, but it definitely suits her.
This week marks the release of Horizon: Zero Dawn on PC through Steam and the Epic Games Store. It’s the base game with the Frozen Wilds DLC, plus the extra features patched into the game over the last couple of years. That includes the additions to Horizon‘s already excellent photo mode.
For those playing on PC, there’s plenty of excellent options. Along with ultrawide support, there’s a customisable FOV slider that goes all the way from 70 to 100. HDR support is included — although you’ll have to enable HDR in Windows first, so it’s not quite as user-friendly on that front as, say, The Division 2.
But there’s plenty of support beyond that. There’s a render scale for fine tuning on low-end PCs (it doesn’t go beyond 100 percent). You can set an adaptive performance FPS limit, controlling at what point the game’s dynamic resolution slider kicks in. PC games have had dynamic resolution toggles before, but it’s usually on or off, not something you can fine tune to maintain a specific frame rate.
Horizon’s PC options has some very handy tools, with a second tab for specific graphic presets, anti-aliasing options, shadows, and ambient occlusion. Image: Kotaku Australia
There’s an inbuilt benchmark too, although it’s probably not the most representative of actual Horizon gameplay. It’s a flythrough of Meridian, going around the edges before a trip past all the markets, NPCs and guards that fill the city. It does help stress test your PC, though. Even on a Ryzen 9 3900XT with a GTX 2080 Ti, the game wasn’t hovering that much above 60fps with all settings maxed out. Horizon really does push your PC to the limit, and there’s no DLSS option here like there was with Death Stranding, although hopefully Nvidia helps out on that front.
Still, even when it’s not at 4K, Horizon is an incredible experience on PC. The speed at which Aloy moves does introduce a bit of clunk to some of the animations. Occasionally — very occasionally — Aloy will run and spin around a little too much for the game to handle, and your inputs will stall for the slightest fraction.
There’s a couple of graphical quirks too. Some changes of scenery and environment can happen within an instant, like a light switch has just been toggled:
But they’re minor quibbles on what otherwise is an astronomically good PC experience. And if you have the rig for it, you can really get some incredible shots out of this game. When you’re walking through the jungle and the fog descends before transitioning into a heavy rain, it’s beautiful to look at.
Here’s a bunch I took with the game’s photo mode, as well as snippets from live gameplay.