7 TYPES OF ARTIFICIAL INTELLIGENCE: PROPELLING THE TECHNOLOGY DEVELOPMENT




The Artificial Intelligence (AI) applications we see today is merely a tip of the iceberg

Artificial Intelligence (AI) is more than just a buzzword, it is a change. If the 21st century is supposed to be remembered for something, then it is absolutely artificial intelligence and the changes it has brought. Ever since the idea of machines came to existence and the word ‘artificial intelligence’ was coined in a summer conference at Dartmouth University, AI has made a significant impact on people’s lives. Today, machines understand verbal commands, distinguish pictures, drive cars, play games and much more in a better way than how humans do. Will you believe it if I say the AI applications we see today are merely a tip of the AI iceberg? Yes, there is absolutely a whole mountain of applications that could be discovered in future.


Unfortunately, there are threats too. People are engraved with the fear that AI might soon capture the world and wipe off humankind like how it is portrayed in dystopian movies. We can’t totally deny it, but the development of AI depends on how human train it. So a large part of the responsibility is in our hands to feed AI with considerable datasets. Mainly AI can be divided into four types,

  • Reactive machines

  • Limited memory

  • Theory of mind

  • Self-aware


AI can also be classified based on technology into three types,

  • Artificial Narrow Intelligence (ANI)

  • Artificial General Intelligence (AGI)

  • Artificial Super Intelligence (ASI)

7 types of AI explained


Reactive machines

Reactive machines are the most basic types of AI systems that perceive the world directly and act on what it sees. The computer is purely reactive, and neither has to form memory nor to use past experience. AI researcher Rodney Brooks argued in a seminal paper that we should only build this kind of AI. For example, Deep Blue, IBM’s chess-playing supercomputer that made a breakthrough by beating grandmaster Garry Kasparov in 1997 was a reactive machine. It did not take any pre-applied datasets or look for previous matches. All it knows was how to play the game and conditions. The computer moved chess coins based on its real-time intuition and won the game.

Limited Memory

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